How I Made Space Miner
A six-minute walkthrough of building the mining game, from the first broken prototype to the finished version.
Lorem Ipsum "I build games and write about them."
I'm twelve, and most of my free time goes into making small games, drawing pixel art, and figuring out how things work. I keep this site as a notebook of what I've finished and what I learned doing it. Everything here I made myself.
A six-minute walkthrough of building the mining game, from the first broken prototype to the finished version.
A one-screen arcade game where you dig asteroids for ore before your oxygen runs out.
A set of twelve 32x32 creature sprites designed for a game I haven't finished yet.
What went wrong with a line-following robot, and why the failure taught me more than the rebuild.
A six-minute walkthrough of building the mining game, from the first broken prototype to the finished version.
A one-screen arcade game where you dig asteroids for ore before your oxygen runs out.
A set of twelve 32x32 creature sprites designed for a game I haven't finished yet.
What went wrong with a line-following robot, and why the failure taught me more than the rebuild.
A short platformer about a paper lantern climbing a tower, with wind that pushes you sideways.
A short piece on sketching ideas on paper before touching a keyboard.